Wargames have long been a form of conflict simulation, with games like chess, Go, and the Olympic Games modeling and mediating conflict. Computer games were developed on machines used for war purposes. The author shares their fascination with wargames and their desire to play as a child. They are still interested in wargaming and attend conferences and groups. The author discusses outdated modes of conflict simulation, highlighting the need for new approaches. They mention alternative wargames like Yoko Ono’s interactive chessboard, Takako Saito’s scented chess, and Ruth Catlow’s three-player chess as conflict resolution models that should be studied. The author calls for the evolution of wargames to incorporate new strategies, aesthetics, and nonviolent conflict resolution. They emphasize the importance of finding new models for conflict resolution and pushing ourselves to create the world we want through games.
Signal | Change | 10y horizon | Driving force |
---|---|---|---|
Wargames as conflict simulations | Shift from violence-based conflict scenarios to alternative models | Wargames will incorporate new approaches to conflict resolution | Desire to find new models for conflict resolution |
Alternative wargames | Introducing new ways of problem solving, aesthetics, and nonviolent conflict resolution | Wargames will incorporate different modes of problem solving and conflict resolution | Need to transcend old conflict models and find creative ways to resolve conflicts |
Unusual conflict strategies | Incorporating untraditional and effective means of conflict resolution | Wargames will incorporate unconventional strategies and tactics | Desire to expand the range of conflict resolution techniques |
Evolution of wargaming | Continual change and development of wargaming models | Wargames will continue to evolve and adapt to new expectations | Need to stay current and address the limitations of existing models |