This article explores the author’s experience using OpenAI’s DALL-E 2 instance for creative work, specifically in generating game graphics for a point-and-click adventure game. The author discusses the strengths and limitations of DALL-E, highlighting the need for human guidance and careful prompts to achieve desired results. The process of pixelization using external tools is explained, along with the importance of style prompts and selection in generating suitable images. The author also touches on retouching and editing techniques to refine the generated images. The article delves into the economics and legal considerations of using DALL-E, as well as ethical concerns. Overall, the author presents a comprehensive exploration of using AI-generated images for game development.
Signal | Change | 10y horizon | Driving force |
---|---|---|---|
DALL-E 2 instance | Use of OpenAI’s DALL-E 2 | Increased use in creative work | Human guidance and carefully chosen domain |
Pixelization of images | Use of pixelization for artistic license | More consistent style and control over grid size | Practical reasons and limitations of DALL-E |
Style prompts and selection | Using specific prompts and selecting from generated images | Improved selection process for desired styles | Need for curated and usable images |
Image extension | Splitting and extending images to fill modern displays | Easier creation of images with desired ratios | Improved image generation process |
AI-generated interiors | Generating interior images with specific cues | Ability to create interiors with specific details | Improved generation of interior images |
Ownership of Generations policy | OpenAI’s ownership of generated images | Potential legal concerns for creators of long-lived creative works | OpenAI’s policy and terms of use |
Economics of AI usage | Cost and time investment of using AI | Estimated cost and time investment for generating game locations | Affordability and efficiency of AI usage |
Ethical considerations | Ethical implications of AI-generated images | Consideration of misuse and copyright issues | Focus on net good and equitable distribution |
Impact on industries | Use of AI-generated images in creative industries | Potential impact on art and game development | Advancements in AI technology and creative processes |