Futures

A Unique Trading Card Game Celebrating Local Ojisan in Kawara, Fukuoka, (from page 20250420.)

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Summary

In Kawara, Fukuoka Prefecture, children have created a unique trading card game (TCG) featuring local ojisan, or elderly men, instead of typical fantasy characters. The game, initiated by Eri Miyahara, aims to strengthen the bond between the younger and older generations in the community. The card collection includes 47 cards based on local men with humorous abilities, like a fire brigade chief and a noodle-making master. Originally designed for collecting, the game evolved into competitive play, encouraging kids to engage in community events. The rarity of each card reflects the real-world contributions of these gentlemen, with popular cards like Mr. Fujii’s gaining demand and autographs. Despite being handmade and available only at the Saidosho Community Center, the game’s popularity has led to doubled participation in local activities.

Signals

name description change 10-year driving-force relevancy
Local Community Engagement through Card Games Kids in Kawara are playing TCG featuring local ojisan, promoting community bonds. Shift from global fandoms like Pokémon to local figures and heritage. In 10 years, local traditions may become mainstream via innovative engagements like Ojisan TCG. Desire to connect and celebrate local culture and community figures among youth. 4
Revival of Interest in Local Histories The rise of Ojisan TCG signifies a renewed interest in local stories and histories. Move from national/global narratives to local contemporary storytelling. Local histories and figures may become key in educational contexts and community identities. Need for identity and connection in a globalized digital culture. 4
Gamification of Community Involvement Children’s participation in community activities increased through gamified card interactions. From passive community engagement to active participation driven by gaming elements. Community involvement may adopt more gamification strategies to attract younger generations. Trends in gaming and technology influencing social engagement methods. 5
Unique Localized Collectibles Market Local TCG featuring community figures highlights a shift in collectible trends. Transition from mainstream collectibles like Pokémon to localized, personalized card games. Collectibles may increasingly reflect local culture, driving unique market trends. Desire for personalized, meaningful connections in collecting practices. 4
Empowerment of Older Generations Ojisan TCG highlights contributions of older men in the community, building intergenerational respect. Shift from marginalized elder figures to celebrated community heroes in youth culture. Older generations may be increasingly recognized and valued in community narratives and activities. Aging populations seeking recognition and younger generations valuing lessons from elders. 4

Concerns

name description
Generational Disconnect There’s a risk of children becoming too detached from older generations without initiatives like the Ojisan TCG, which fosters intergenerational connections.
Cultural Homogenization As children gravitate toward global franchises like Pokémon, local traditions and figures might be overshadowed or forgotten in favor of mainstream culture.
Volunteering Interest Sustainability The increased interest in local volunteering activities may wane once the novelty of the game fades, threatening community engagement.
Economic Impact of Local Markets The demand for handmade cards could strain resources at the Saidosho Community Center, limiting accessibility for all children.
Exclusivity of Participation Limited availability of cards could create a divide among children, leading to competitive feelings instead of community spirit.

Behaviors

name description
Community Engagement through Gamification Children are connecting with local elders through a trading card game that highlights their contributions, fostering a sense of community.
Rebranding Local Heroes Local middle-aged men are transformed into heroic figures in a children’s game, enhancing their status and encouraging intergenerational respect.
Cultural Preservation via Play The game reflects local culture and history, with cards featuring familiar community members, making heritage accessible to younger generations.
Collecting as Community Bonding Children are enhancing their social interactions by collecting and trading cards, leading to increased participation in community activities.
From Collecting to Competitive Play The evolution of the game from a collecting activity to a competitive format encourages strategic thinking and social engagement among children.
Monetary Investment in Local Goods Kids are saving pocket money to buy cards, demonstrating a burgeoning local economy and children’s investment in community identity.

Technologies

name description
Community-based Trading Card Game A localized trading card game featuring real community members to strengthen intergenerational connections.
Gamification of Community Involvement Using game mechanics to engage youth in local volunteer activities and community events through collectible cards.

Issues

name description
Intergenerational Connectivity A growing trend of fostering relationships between young and older generations through community activities and games.
Local Cultural Representation The rise of local-based games that highlight community figures, enhancing pride and connection to local heritage.
Collectible Culture Shift A shift in collectible card games from fantasy themes to real-life local heroes, altering children’s perceptions of value.
Community Engagement through Play The use of games as tools to boost community involvement and participation among youth.
Real-world Skills Recognition A new metric for card value tied to real community contributions rather than fictional stats, recognizing local efforts.
Increase in Local Volunteerism The impact of gamification on encouraging children to volunteer and participate in local community events.